Simulation trends in the Automotive industry
04 November 2019
It’s hard to believe, but driver-in-the-loop simulation has been an increasingly vital tool for vehicle engineers for over 50 years now.
From early efforts that involved strapping cars onto unwieldy Stewart hexapod platforms, through to today’s low latency and immersive simulators, the technology has come of age. The last ten years has seen the most dramatic change, with more developments in use case and technology than the previous decade.
Successful driver-in-the-simulation requires the human participant to be ‘tricked’ into reacting as they would in a real scenario based on simulated sensory information. In a driving simulator, the human senses responsible for optical (vision), haptic (touch), audio (sound), olfactory (smell) and vestibular (movement) reckoning are deceived to make a driver believe he or she is in an actual car on an actual road and it’s this physiological interplay that has fuelled simulator demand and development.
Read the full article in the November issue of DPA
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